The full programme for Netgames 2010 (Taipei, Taiwan, 16-17th November 2010) is online. Netgames is the main conferences that covers issues related to Networked Graphics. Some papers that looking intriguing are:
The Near-Term Feasibility of P2P MMOG’s
John L. Miller (Microsoft Research & University of Cambridge, United Kingdom)
Jon Crowcroft (University of Cambridge, United Kingdom)
A Protocol for Distributed Collision Detection
Tom Ching Ling Chen (McGill University, Canada)
Clark Verbrugge (McGill University, Canada)
Scaling Online Games with Adaptive Interest Management in the Cloud
Mahdi Tayarani Najaran (University of British Columbia, Canada)
Charles Krasic (University of British Columbia, Canada
A Measurement Study regarding Quality of Service and its Impact on Multiplayer Online Games
Michael Bredel (Leibniz Universitat Hannover, Germany)
Markus Fidler (Leibniz Universitat Hannover, Germany)
Interactivity Improvement of Group Synchronization Control in Collaborative Haptic Play with Building Blocks
Pingguo Huang (Nagoya Institute of Technology, Japan)
Yutaka Ishibashi (Nagoya Institute of Technology, Japan)
Norishige Fukushima (Nagoya Institute of Technology, Japan)
Shinji Sugawara (Nagoya Institute of Technology, Japan)