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Building Networked Games and Virtual Environments

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GDC 2012

Posted byAnthony June 12, 2012April 9, 2024

Another slew of networking papers from this year’s GDC, see GDC Vault. The first of these is particularly interesting: a study of the networking required for the Gears of Wars 3 launch:

  • Dedicated Servers in Gears of War 3 Scaling to Millions of Players, Michael Weilbacher. Development Manager, Microsoft Studios

this is a good presentation on some of the recent HTML5 tools that are enabling some interesting research and development:

  • The Bleeding Edge of Open Web Tech, Vincent Scheib, Software Engineer, Chrome Games, Google

and some of the others that I noticed:

  • League of Legends, Scaling to Millions of Summoners, Scott Delap, Scalability Architect, Riot Games
  • Scaling and stabilizinglarge server side infrastructure,Yoshinori Matsunobu, Principal Infrastructure Architect, DeNA
  • Writing secure and reliable online game servicesfor fun and profit, by Patrick Wyatt
Posted byAnthonyJune 12, 2012April 9, 2024Posted inBlog

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